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Min Guen
Min Guen
Senior Concept Artist @ Sucker Punch Productions
Vancouver, Canada

Summary

Hi, my name is Min. I am a Concept Artist with over 9 years of experience in Video Games, VR & Metaverse projects, TV and Feature Films.
Currently working as a Senior Concept Artist at Sucker Punch Productions (Sony).
Clients include Microsoft, Netflix, Marvel TV, Amazon TV, Crytek, Apple TV & many more.

My principal skills are in Environment Concept Art, Keyframe art, Visual Development, and Art Direction.

Skills

Concept ArtConcept DesignArt DirectionVisual DevelopmentWorld BuildingEnvironment DesignkeyframeIllustrationDigital PaintingArchitectural DesignSet DesignProp DesignMatte PaintingCharacter Design3D Modeling

Software proficiency

Photoshop
Photoshop
Blender
Blender
Gravity Sketch
Gravity Sketch
Unreal Engine
Unreal Engine

Productions

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    • Video Game
      Gears 5 (Multiplayer)
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Coalition, Microsoft
  • P17850860 b v8 aa
    • TV Production
      Brave New World
    • Year
      2020
    • Role
      Concept Artist & Matte Painter
    • Company
      FuseFX
  • Mv5bn2u2oti0zjmty2exns00otixlwe2oditmjkwmjjkodvjmjaxxkeyxkfqcgdeqxvynjg3mdmxnzu . v1
    • TV Production
      Snowpiercer
    • Year
      2020
    • Role
      Concept Artist
    • Company
      FuseFX
  • Mv5byjy1zgi3mditotk5zi00nta4lwjlnjmtywfkndmxnwvlnjcxxkeyxkfqcgdeqxvyntc4mjczmtm . v1
    • TV Production
      Agents of S.H.I.E.L.D
    • Year
      2020
    • Role
      Concept Artist
    • Company
      FuseFX
  • P17930923 b v8 ab
    • TV Production
      Amazing Stories: ep4 "Signs of Life"
    • Year
      2020
    • Role
      Concept Artist
    • Company
      FuseFX
  • Mv5bndbmmtk5zwmtzjm0ni00ytgxltg2odatogi3ztc4mdiymjdmxkeyxkfqcgdeqxvymjg0odg0mq  . v1
    • TV Production
      Penny Dreadful: City of Angels
    • Year
      2020
    • Role
      Concept Artist & Matte Painter
    • Company
      FuseFX
  • Lost in space season 2 netflix poster
    • TV Production
      Lost In Space
    • Year
      2019
    • Role
      Concept Artist
    • Company
      FuseFX
  • Screen shot 2019 10 26 at 2.18.50 pm
    • TV Production
      Castle Rock
    • Year
      2019
    • Role
      Concept Artist
    • Company
      FuseFX
  • Theterror
    • TV Production
      The Terror: Infamy
    • Year
      2019
    • Role
      Concept Artist
    • Company
      FuseFX
  • Mv5bmtg2otcymjewnv5bml5banbnxkftztgwnde5mzk2njm . v1
    • TV Production
      Deadly Class
    • Year
      2019
    • Role
      Concept Artist
    • Company
      FuseFX
  • 100 poster
    • TV Production
      The 100
    • Year
      2019
    • Role
      Concept Artist
    • Company
      FuseFX
  • Animal world poster
    • Movie
      Animal world
    • Year
      2018
    • Role
      Senior Concept Artist
    • Company
      FZD Films
  • Skyhunter
    • Movie
      Sky Hunter
    • Year
      2017
    • Role
      Senior Concept Artist
    • Company
      FZD Films
  • 5335
    • Video Game
      Lawbreakers
    • Year
      2016
    • Role
      Freelance Concept Artist
    • Company
      Boss Key Productions
  • Warface
    • Video Game
      Warface
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Crytek

Experience

  • Senior Concept Artist at Sucker Punch Productions (Sony)
    Bellevue, WA, United States of America
    January 2022 - Present

  • Senior Concept Artist at The Coalition (Microsoft)
    Vancouver, Canada
    May 2020 - December 2021

    - Projects: Gears 5 (Multiplayer), Unannounced project

    - Creating concept art for multiple products in the Gears 5 franchise, from blue sky to production and marketing art.

  • Concept Artist at FuseFx
    Vancouver, BC, Canada
    September 2018 - May 2020

  • Senior Concept Artist at FZD Films
    Singapore, Singapore
    April 2016 - April 2018
  • Freelance Concept Artist at Boss Key Production
    North Carolina, United States of America
    August 2014 - February 2016

    I was lucky to work with Cliff Bleszinski and art director Tramell Isaac on the project Lawbreakers from the early preproduction to production stages.

    My focus was in architecture and environment design.

    Here is a gameplay trailer link: https://www.youtube.com/watch?v=xxsbtkeLh8I

    -"blue sky" concepts

    -environment and architecture design

    -Paint over 3D geometry

    -Illustration and Mood concepts

  • Concept Artist at Crytek
    Kiev, Ukraine
    September 2013 - September 2014

    Project: Warface

    Worked closely with lead artist, art director and level designers to devise the visual direction of the game:

    - Rough sketches to final illustrations for environments

    - Vehicles and props design

    - Paint over top of 3D geometry

    - Illustrations and Mood concepts

    Trailer link: https://www.youtube.com/watch?v=Aj-GrktsShk

  • Freelance Concept Artist at Dreamworks
    Glendale, United States of America
    June 2014 - August 2014

    Pitch art for Dreamworks Animation